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Access
to methods and variables
Sending
messages to use methods from other classes
Inside a class, unless specified otherwise,
messages (usually corresponding to method names) refer to the object of
the class.
For an object to evoke some system
behaviour not implemented as one of its methods, it must send a message
to another object (or invoke a class method ?see later this unit).
To send a message, both the receiving
object and the message to send need to be provided. This is achieved using
the 'dot' notation, e.g.:
anObject.aMessage();
Every message must include an argument
list in parentheses (
... ), although there may not be any arguments,
so the parentheses may be empty: ().
The sending of a message to an object
results in a method of that object being invoked. invoked.
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