ÄúµÄλÖãºÑ°ÃÎÍøÊ×Ò³£¾±à³ÌÀÖÔ°£¾C/C++±à³Ì£¾Teach Yourself Visual C++ 6 in 21 Days


Teach Yourself Visual C++ 6 in 21 Days

Previous chapterNext chapterContents


- B -
Answers (day 11-21)

Day 1 Day 2 Day 3 Day 4 Day 5 Day 6 Day 7
Day 8 Day 9 Day 10 Day 11 Day 12 Day 13 Day 14
Day 15 Day 16 Day 17 Day 18 Day 19 Day 20 Day 21

Day 11

Quiz

1. What are the five base classes that are used in MDI applications?

The CWinApp-derived class, the CMDIFrameWnd-derived class, the CMDIChildWnd-derived class, the CDocument-derived class, and the CView-derived class.

2. Why do you have to place the ON_COMMAND_RANGE message map entry outside the section maintained by the Class Wizard?

The Class Wizard doesn't understand the ON_COMMAND_RANGE message map entry and thus would either remove or corrupt it.

3. What argument does ON_COMMAND_RANGE pass to the event function?

The ID of the event message.

4. What event message should you use to display a pop-up menu?

WM_CONTEXTMENU.

Exercise

Add the pull-down and context menus for the width, using the same pen widths as yesterday.

Follow these steps:

1. Add the Width handling code as in yesterday's exercise.

2. Add the Width menu entries using the same settings as yesterday.

3. Open the Day11Doc.h header file.

4. Scroll down toward the bottom of the header file until you find the protected section where the AFX_MSG message map is declared (search for //{{AFX_MSG(CDay11Doc)).

5. Add the function declarations in Listing B.17 before the line that you searched for. (The string that you searched for is the beginning marker for the Class Wizard maintained message map. Anything you place between it and the end marker, //}}AFX_MSG, is likely to be removed or corrupted by the Class Wizard.)

LISTING B.17. THE EVENT-HANDLER DECLARATIONS IN DayllDoc.H.

.
.
.
 1: #ifdef _DEBUG
 2:     virtual void AssertValid() const;
 3:     virtual void Dump(CDumpContext& dc) const;
 4: #endif
 5:
 6: protected:
 7:
 8: // Generated message map functions
 9: protected:
10:     afx_msg void OnColorCommand(UINT nID);
11:     afx_msg void OnWidthCommand(UINT nID);
12:     afx_msg void OnUpdateColorUI(CCmdUI* pCmdUI);
13:     afx_msg void OnUpdateWidthUI(CCmdUI* pCmdUI);
14:     //{{AFX_MSG(CDay11Doc)
15:         // NOTE - the ClassWizard will add and remove member functions             //here.
16:         //    DO NOT EDIT what you see in these blocks of generated             //code !
17:     //}}AFX_MSG
18:     DECLARE_MESSAGE_MAP()
19: private:
20:     UINT m_nColor;
21:     CObArray m_oaLines;
22: };
6. Open the Day11Doc.cpp source-code file.

7. Search for the line BEGIN_MESSAGE_MAP and add the lines in Listing B.18 just after it. It's important that this code be between the BEGIN_MESSAGE_MAP line and the //{{AFX_MSG_MAP line. If these commands are between the //{{AFX_MSG_MAP and //}}AFX_MSG_MAP lines, then the Class Wizard will remove or corrupt them.

LISTING B.18. THE EVENT-HANDLER MESSAGE MAP ENTRIES IN Day11Doc.cpp.

 1:///////////////////////////////////////////////////////////////////////  2: // CDay11Doc
 3:
 4: IMPLEMENT_DYNCREATE(CDay11Doc, CDocument)
 5:
 6: BEGIN_MESSAGE_MAP(CDay11Doc, CDocument)
 7:     ON_COMMAND_RANGE(ID_COLOR_BLACK, ID_COLOR_WHITE, OnColorCommand)
 8:     ON_COMMAND_RANGE(ID_WIDTH_VTHIN, ID_WIDTH_VTHICK, OnWidthCommand)
 9:     ON_UPDATE_COMMAND_UI_RANGE(ID_COLOR_BLACK, ID_COLOR_WHITE,         ÂOnUpdateColorUI)
10:     ON_UPDATE_COMMAND_UI_RANGE(ID_WIDTH_VTHIN, ID_WIDTH_VTHICK, ÂOnUpdateWidthUI)
11:     //{{AFX_MSG_MAP(CDay11Doc)
12:         // NOTE - the ClassWizard will add and remove mapping macros             //here.
13:         //    DO NOT EDIT what you see in these blocks of generated             //code!
14:     //}}AFX_MSG_MAP
15: END_MESSAGE_MAP()
16:
17: const COLORREF CDay11Doc::m_crColors[8] = {
18:     RGB(   0,   0,   0),    // Black
19:     RGB(   0,   0, 255),    // Blue
.
.

.

8. Scroll to the bottom of the file and add the two event message handler functions in Listing B.19.

LISTING B.19. THE WIDTH MENU EVENT HANDLER FUNCTIONS.

 1: void CDay11Doc::OnWidthCommand(UINT nID)
 2: {
 3:     // Set the current width
 4:     m_nWidth = nID - ID_WIDTH_VTHIN;
 5: }
 6:
 7: void CDay11Doc::OnUpdateWidthUI(CCmdUI* pCmdUI)
 8: {
 9:     // Determine if the menu entry should be checked
10:     pCmdUI->SetCheck(GetWidth() == pCmdUI->m_nID ? 1 : 0);
11: }
9. Open the IDR_CONTEXTMENU in the Menu Designer.

10. In the Width cascading menu, add the width menu entries just like you did for the IDR_DAY11TYPE menu, using the same property settings. You can select the ID from the drop-down list of IDs if you would rather search for them instead of type.

Day 12

Quiz

1. How do you tie a toolbar button to a menu entry that triggers that same function?

Give the toolbar button the same object ID as the menu entry.

2. How do you make sure that a toolbar can be docked with the frame window?

Both must have docking enabled on the same sides (using the EnableDocking function) in the OnCreate function of the frame class.

3. How can you remove the Num Lock status indicator from the status bar?

Remove the ID_INDICATOR_NUM from the indicators table near the top of the main frame source code file.

4. Why do you have to edit the resource file to add a combo box to a toolbar?

You need to add a separator to the toolbar as a placeholder in the toolbar. The toolbar designer will do its best to prevent you from adding the separators, assuming that they are a mistake.

Exercises

1. Add another pane to the status bar to display the current width selected.

Add an entry to the strings table with an ID of ID_INDICATOR_WIDTH and a caption of VERY THICK.

Add another entry to the status bar indicators table at the beginning of CMainFrame.cpp:

static UINT indicators[] =
{
    ID_SEPARATOR,           // status line indicator
    ID_INDICATOR_WIDTH,
    ID_INDICATOR_COLOR,
    ID_INDICATOR_CAPS,
    ID_INDICATOR_NUM,
    ID_INDICATOR_SCRL,
};
Add a new member function to the CToolbarDoc class. Specify the function type as afx_msg void, the function definition as OnUpdateIndicatorWidth (CCmdUI *pCmdUI), and the access as protected. Edit the function as follows:

void CToolbarDoc::OnUpdateIndicatorWidth(CCmdUI *pCmdUI)
{
    CString strWidth;
    // What is the current width?
    switch (m_nWidth)
    {
    case 0:    // Very Thin
        strWidth = "VERY THIN";
        break;
    case 1:    // Thin
        strWidth = "THIN";
        break;
    case 2:    // Medium
        strWidth = "MEDIUM";
        break;
    case 3:    // Thick
        strWidth = "THICK";
        break;
    case 4:    // Very Thick
        strWidth = "VERY THICK";
        break;
    }
    // Enable the status bar pane
    pCmdUI->Enable(TRUE);
    // Set the text of the status bar pane
    // to the current width
    pCmdUI->SetText(strWidth);
}
Edit the CToolbarDoc message map, adding the ON_UPDATE_COMMAND_UI message handler entry as follows:

////////////////////////////////////////////////////////////////
// CToolbarDoc
IMPLEMENT_DYNCREATE(CToolbarDoc, CDocument)
BEGIN_MESSAGE_MAP(CToolbarDoc, CDocument)
    ON_UPDATE_COMMAND_UI(ID_INDICATOR_WIDTH,
ÂOnUpdateIndicatorWidth)
    ON_UPDATE_COMMAND_UI(ID_INDICATOR_COLOR,
ÂOnUpdateIndicatorColor)
    //{{AFX_MSG_MAP(CToolbarDoc)
    ON_UPDATE_COMMAND_UI(ID_WIDTH_VTHIN, OnUpdateWidthVthin)
.
.
    ON_COMMAND(ID_WIDTH_VTHIN, OnWidthVthin)
    //}}AFX_MSG_MAP
END_MESSAGE_MAP()
2. Add a button to the main toolbar that can be used to toggle the color toolbar on and off, as in Figure 12.7.

Open the IDR_MAINFRAME toolbar in the toolbar designer. Paint an icon for the blank button at the end of the toolbar. Double-click the button to open its properties dialog. Specify the button ID as ID_VIEW_COLORBAR and enter an appropriate prompt for the button. Recompile and run your application, and the color toolbar toggle should be working on the main toolbar.

Day 13

Quiz

1. What two macros do you have to add to a class to make it serializable?

DECLARE_SERIAL and IMPLEMENT_SERIAL.

2. How can you determine whether the CArchive object is reading from or writing to the archive file?

You call the IsStoring or IsLoading functions.

3. What arguments do you need to pass to the IMPLEMENT_SERIAL macro?

The class name, the base class name, and the version number.

4. What class do you need to inherit the view class from to be able to use the dialog designer to create a form for the main window in an SDI or MDI application?

CFormView.

5. What type of file does the CArchive write to by default?

CFile.

Exercise

Add a couple of radio buttons to the form to specify the person's sex, as in Figure 13.5. Incorporate this change into the CPerson class to make the field persistent.

In the window designer, add the two radio buttons and the static text prompt. Specify the control properties in Table B.2.

TABLE B.2. CONTROL PROPERTY SETTINGS.

Object Property Setting
Static Text ID IDC_STATIC
Caption Sex:
Radio Button ID IDC_RMALE
Caption Mal&e
Group Checked
Radio Button ID IDC_RFEMALE
Caption &Female

Move the mnemonic in the First button from &First to Fi&rst to prevent a conflict with the new radio buttons.

Attach a variable to the new radio buttons as in Table B.3.

TABLE B.3. CONTROL VARIABLES.

Object Name Category Type
IDC_RMALE m_iSex Value int

Increment the version number in the IMPLEMENT_SERIAL macro in the CPerson class. Add a new member variable to the CPerson class. Specify the type as int, the name as m_iSex, and the access as private. Update the CPerson constructor function, adding the m_iSex variable to the initializations as in line 8 of Listing B.20.

LISTING B.20. THE MODIFIED CPerson CONSTRUCTOR.

 1: CPerson::CPerson()
 2: {
 3:     // Initialize the class variables
 4:     m_iMaritalStatus = 0;
 5:     m_iAge = 0;
 6:     m_bEmployed = FALSE;
 7:     m_sName = "";
 8:     m_iSex = 0;
9: }

Add the inline functions to the CPerson class declaration to set and get the value of this new variable, as in lines 9 and 15 of Listing B.21.

LISTING B.21. THE MODIFIED CPerson CLASS DECLARATION.

 1: class CPerson : public CObject
 2: {
 3:     DECLARE_SERIAL (CPerson)
 4: public:
 5:     // Functions for setting the variables
 6:     void SetEmployed(BOOL bEmployed) { m_bEmployed = bEmployed;}
 7:     void SetMaritalStat(int iStat) { m_iMaritalStatus = iStat;}
 8:     void SetAge(int iAge) { m_iAge = iAge;}
 9:     void SetSex(int iSex) { m_iSex = iSex;}
10:     void SetName(CString sName) { m_sName = sName;}
11:     // Functions for getting the current settings of the variables
12:     BOOL GetEmployed() { return m_bEmployed;}
13:     int GetMaritalStatus() { return m_iMaritalStatus;}
14:     int GetAge() {return m_iAge;}
15:     int GetSex() {return m_iSex;}
16:     CString GetName() {return m_sName;}
17:     CPerson();
18:     virtual ~CPerson();
19:
20: private:
21:     BOOL m_bEmployed;
22:     int m_iMaritalStatus;
23:     int m_iAge;
24:     CString m_sName;
25: };

Update the Serialize function in the CPerson class to include the m_iSex variable as in lines 9 and 12 of Listing B.22.

LISTING B.22. THE MODIFIED CPerson.Serialize FUNCTION.

 1: void CPerson::Serialize(CArchive &ar)
 2: {
 3:     // Call the ancestor function
 4:     CObject::Serialize(ar);
 5:
 6:     // Are we writing?
 7:     if (ar.IsStoring())
 8:         // Write all of the variables, in order
 9:         ar << m_sName << m_iAge << m_iMaritalStatus << m_bEmployed <<
                  Âm_iSex;
10:     else
11:         // Read all of the variables, in order
12:         ar >> m_sName >> m_iAge >> m_iMaritalStatus >> m_bEmployed >>
                 Âm_iSex;
13:
14: }

Modify the PopulateView function in the view object to include the Sex variable in the data exchange, as in line 19 of Listing B.23.

LISTING B.23. THE MODIFIED CSerializeView.POPULATEVIEW FUNCTION.

 1: void CSerializeView::PopulateView()
 2: {
 3:     // Get a pointer to the current document
 4:     CSerializeDoc* pDoc = GetDocument();
 5:     if (pDoc)
 6:     {
 7:         // Display the current record position in the set
 8:         m_sPosition.Format("Record %d of %d", pDoc->GetCurRecordNbr(),
 9:                 pDoc->GetTotalRecords());
10:     }
11:     // Do we have a valid record object?
12:     if (m_pCurPerson)
13:     {
14:         // Yes, get all of the record values
15:         m_bEmployed = m_pCurPerson->GetEmployed();
16:         m_iAge = m_pCurPerson->GetAge();
17:         m_sName = m_pCurPerson->GetName();
18:         m_iMaritalStatus = m_pCurPerson->GetMaritalStatus();
19:         m_iSex = m_pCurPerson->GetSex();
20:     }
21:     // Update the display
22:     UpdateData(FALSE);
23: }

Add an event handler for the clicked event of both new radio buttons, using the same function for both event handlers. Update the record object's field using the Set function, as in Listing B.24.

LISTING B.24. THE CSerializeView.OnSex FUNCTION.

 1: void CSerializeView::OnSex()
 2: {
 3:     // TODO: Add your control notification handler code here
 4:
 5:     // Sync the data in the form with the variables
 6:     UpdateData(TRUE);
 7:     // If we have a valid person object, pass the data changes to it
 8:     if (m_pCurPerson)
 9:         m_pCurPerson->SetSex(m_iSex);
10:     // Get a pointer to the document
11:     CSerializeDoc * pDoc = GetDocument();
12:     if (pDoc)
13:         // Set the modified flag in the document
14:         pDoc->SetModifiedFlag();
15: }

Day 14

Quiz

1. What does ODBC stand for?

Open Database Connector.

2. What functions can you use to navigate the record set in a CRecordset object?

Move, MoveNext, MovePrev, MoveFirst, MoveLast, and SetAbsolutePosition.

3. What view class should you use with an ODBC application?

CRecordView.

4. What sequence of functions do you need to call to add a new record to a record set?

AddNew, Update, and Requery.

5. What function do you need to call before the fields in the CRecordset object can be updated with any changes?
Edit.

Exercise

Add a menu entry and dialog to let the user indicate the record number to move to, and then move to that record.

1. Create a new dialog, designing the dialog layout as in Figure B.1. Configure the controls as in Table B.4.

FIGURE B.1.

The Move To dialog layout.

TABLE B.4. DIALOG PROPERTY SETTINGS.

Object Property Setting
Static Text ID IDC_STATIC
Caption Move to record:
Edit Box ID IDC_ERECNBR

2. Open the Class Wizard. Create a new class for the new dialog. Give the new class the name CMoveToDlg. After you create the new class, add a variable to the Edit Box control. Specify the variable type as long and the name as m_lRowNbr.

3. Add another menu entry to the main application menu. Specify the menu properties as in Table B.5.

TABLE B.5. MENU PROPERTY SETTINGS.

Object Property Setting
Menu Entry ID IDM_RECORD_MOVE
Caption &Move To...
Prompt Move to a specific record\nMove To

4. Open the Class Wizard and add an event-handler function for the COMMAND message for this new menu to the view class. Edit this function, adding the code in Listing B.25.

LISTING B.25. THE CDbOdbcView OnRecordMove FUNCTION.

 1:  void CTestdb5View::OnRecordMove()
 2:  {
 3:      // TODO: Add your command handler code here
 4:      // Create an instance of the Move To dialog
 5:      CMoveToDlg dlgMoveTo;
 6:      // Get the row number to move to
 7:      if (dlgMoveTo.DoModal() == IDOK)
 8:      {
 9:          // Get a pointer to the record set
10:         CRecordset* pSet = OnGetRecordset();
11:         // Make sure that there are no outstanding changes to be saved
12:         if (pSet->CanUpdate() && !pSet->IsDeleted())
13:         {
14:             pSet->Edit();
15:             if (!UpdateData())
16:                 return;
17:
18:             pSet->Update();
19:         }
20:         // Set the new position
21:         pSet->SetAbsolutePosition(dlgMoveTo.m_lRowNbr);
22:         // Update the form
23:         UpdateData(FALSE);
24:     }
25: }
5. Include the header file for the new dialog in the view class source code, as in line 10 of Listing B.26.

LISTING B.26. THE CDbOdbcView INCLUDES.

 1:  // DbOdbcView.cpp : implementation of the CDbOdbcView class
 2:  //
 3:
 4:  #include "stdafx.h"
 5:  #include "DbOdbc.h"
 6:
 7:  #include "DbOdbcSet.h"
 8:  #include "DbOdbcDoc.h"
 9:  #include "DbOdbcView.h"
10: #include "MoveToDlg.h"
6. Add a toolbar button for the new menu entry.

Day 15

Quiz

1. What does ADO stand for?

ActiveX Data Objects.

2. What does ADO use for database access?

OLE DB.

3. What are the objects in ADO?

Connection, Command, Parameter, Error, Recordset, and Field.

4. How do you initialize the COM environment?

::CoInitialize(NULL);
5. How do you associate a Connection object with a Command object?

pCmd->ActiveConnection = pConn;
6. How do you associate a Command object with and populate a Recordset object?

One of two ways:

_RecordsetPtr pRs;
pRs = pCmd->Execute();
Or

_RecordsetPtr pRs;
pRs.CreateInstance(__uuidof(Recordset));
pRs->PutRefSource(pCmd);

Exercise

Enable and disable the navigation menus and toolbar buttons based on whether the recordset is at the beginning of file (BOF) or end of file (EOF, renamed to EndOfFile).

Add event-handler functions to the document class for the navigation menu entries' UPDATE_COMMAND_UI event message. Edit these functions, adding the code in Listing B.27 to the functions for the First and Previous menus, and the code in Listing B.28 to the functions for the Last and Next menus.

LISTING B.27. THE CDbAdoDoc OnUpdateDataFirst FUNCTION.

 1: void CDbAdoDoc::OnUpdateDataFirst(CCmdUI* pCmdUI)
 2: {
 3:     // TODO: Add your command update UI handler code here
 4:     // Does the record set exist?
 5:     if (m_pRs)
 6:     {
 7:         // Are we at the BOF?
 8:         if (m_pRs->BOF)
 9:             pCmdUI->Enable(FALSE);
10:         else
11:             pCmdUI->Enable(TRUE);
12:     }
13: }

LISTING B.28. THE CDbAdoDoc OnUpdateDataLast FUNCTION.

 1: void CDbAdoDoc::OnUpdateDataLast(CCmdUI* pCmdUI)
 2: {
 3:     // TODO: Add your command update UI handler code here
 4:     // Does the record set exist?
 5:     if (m_pRs)
 6:     {
 7:         // Are we at the EOF?
 8:         if (m_pRs->EndOfFile)
 9:             pCmdUI->Enable(FALSE);
10:         else
11:             pCmdUI->Enable(TRUE);
12:     }
13: }

Day 16

Quiz

1. When do you want to create a new MFC class?

When you need to create a new class that is inherited from an existing MFC class.

2. When you make changes to a library file, what do you have to do to the applications that use the library file?

They all have to be relinked.

3. What are the different types of classes that you can create?

MFC, generic, and form.

4. When you package some functionality in a library file, what do you need to give to other programmers who want to use your library module?

The LIB library file and the header files for the objects in the module.

5. What are two of the basic principles in object-oriented software design?

Encapsulation and inheritance. The third principle is polymorphism, which was not discussed today.

Exercises

Separate the CLine class into a different library module from the drawing class so that you have two library modules instead of one. Link them into the test application.

1. Create a new project. Specify that the project is a Win32 Static Library project. Give the project a suitable name, such as Line.

2. Specify that the project contain support for MFC and precompiled headers.

3. Copy the Line.cpp and Line.h files into the project directory. Add both of these files to the project. Compile the library module.

4. Open the original library module project. Delete the Line.cpp and Line.h files from the project. Edit the include statement at the top of the drawing object source-code file to include the Line.h file from the Line module project directory, as on line 9 of Listing B.29. Recompile the project.

LISTING B.29. THE CModArt INCLUDES AND COLOR TABLE.

1:  // ModArt.cpp: implementation of the CModArt class.
2:  //
3:  //////////////////////////////////////////////////////////////////////
4:
 5:  #include <stdlib.h>
 6:  #include <time.h>
 7:
 8:  #include "stdafx.h"
 9:  #include "..\Line\Line.h"
10: #include "ModArt.h"
5. Open the test application project. Add the Line library file to the project. Build the project.

Day 17

Quiz

1. What kind of DLL do you have to create to make classes in the DLL available to applications?

An MFC extension DLL.

2. What do you have to add to the class to export it from a DLL?

The AFX_EXT_CLASS macro in the class declaration.

3. What kind of DLL can be used with other programming languages?

A regular DLL.

4. If you make changes in a DLL, do you have to recompile the applications that use the DLL?

Normally, no. Only if changes were made in the exported interface for the DLL do you need to recompile the applications that use the DLL.

5. What function does the LIB file provide for a DLL?

The LIB file contains stubs of the functions in the DLL, along with the code to locate and pass the function call along to the real function in the DLL.

Exercises

1. Separate the line class into its own MFC extension DLL and use it with the second (regular) DLL.

Create a new project. Specify that the project is an AppWizard (DLL) project, and give the project a suitable name, such as LineDll.

Specify that the DLL will be an MFC extension DLL.

After generating the project skeleton, copy the line source code and header files into the project directory. Add these files into the project.

Edit the CLine class declaration, adding the AFX_EXT_CLASS macro to the class declaration.

Compile the DLL. Copy the DLL into the debug directory for the test application.
Open the regular DLL project. Delete the line source code and header files from the project in the File View of the workspace pane. Add the line DLL LIB file to the project. Edit the drawing functionality source-code file, changing the line class header include to include the version in the CLine DLL project directory, as in Listing B.30.

LISTING B.30. THE CModArt INCLUDES.

 1:  // ModArt.cpp: implementation of the CModArt class.
 2:  //
 3:  /////////////////////////////////////////////////////////////////////
 4:
 5:  #include <stdlib.h>
 6:  #include <time.h>
 7:
 8:  #include "stdafx.h"
 9:  #include "..\LineDll\Line.h"
10: #include "ModArt.h"
Compile the project. Copy the DLL into the test application project debug directory.

Run the test application.

2. Alter the line class DLL so that it uses a consistent line width for all lines.

Open the line class DLL project that you created in the previous exercise. Edit the class constructor, replacing the initialization of the m_nWidth variable with a constant value, as in Listing B.31.

LISTING B.31. THE CLine CONSTRUCTOR.

1: CLine::CLine(CPoint ptFrom, CPoint ptTo, UINT nWidth, COLORREF crColor)
2: {
3:     m_ptFrom = ptFrom;
4:     m_ptTo = ptTo;
5:     m_nWidth = 1;
6:     m_crColor = crColor;
7: }
Compile the DLL. Copy the DLL into the test application project debug directory. Run the test application.############################

Day 18

Quiz

1. When is the OnIdle function called?

When the application is idle and there are no messages in the application message queue.

2. How can you cause the OnIdle function to be repeatedly called while the application is sitting idle?

Returning a value of TRUE will cause the OnIdle function to continue to be called as long as the application remains idle.

3. What is the difference between an OnIdle task and a thread?

An OnIdle task executes only when the application is idle and there are no messages in the message queue. A thread executes independently of the rest of the application.

4. What are the four thread synchronization objects?

Critical sections, mutexes, semaphores, and events.

5. Why shouldn't you specify a higher than normal priority for the threads in your application?

The rest of the threads and processes running on the computer will receive a greatly reduced amount of processor time.

Exercises

1. If you open a performance monitor on your system while the application that you built today is running, you'll find that even without any of the threads running, the processor usage remains 100 percent, as in Figure 18.11. The OnIdle function is continuously being called even when there is nothing to be done.

Modify the OnIdle function so that if there's nothing to be done, neither of the OnIdle tasks are active. Then, the OnIdle function will not continue to be called until one of these threads is active, at which time it should be continuously called until both threads are once again turned off. This will allow the processor to drop to a minimal utilization, as in Figure 18.12.

Edit the OnIdle function as in Listing B.32.

LISTING B.32. THE MODIFIED CTaskingApp OnIdle FUNCTION.

 1: BOOL CTaskingApp::OnIdle(LONG lCount)
 2: {
 3:     // TODO: Add your specialized code here and/or call the base class
 4:
 5:     // Call the ancestor's idle processing
 6:     BOOL bRtn = CWinApp::OnIdle(lCount);
 7:
 8:     // Get the position of the first document template
 9:     POSITION pos = GetFirstDocTemplatePosition();
10:     // Do we have a valid template position?
11:     if (pos)
12:     {
13:         // Get a pointer to the document template
14:         CDocTemplate* pDocTemp = GetNextDocTemplate(pos);
15:         // Do we have a valid pointer?
16:         if (pDocTemp)
17:         {
18:             // Get the position of the first document
19:             POSITION dPos = pDocTemp->GetFirstDocPosition();
20:             // Do we have a valid document position?
21:             if (dPos)
22:             {
23:                 // Get a pointer to the document
24:                 CTaskingDoc* pDocWnd =
25:                     (CTaskingDoc*)pDocTemp->GetNextDoc(dPos);
26:                 // Do we have a valid pointer?
27:                 if (pDocWnd)
28:                 {
29:                     // Get the position of the view
30:                     POSITION vPos = pDocWnd->GetFirstViewPosition();
31:                     // Do we have a valid view position?
32:                     if (vPos)
33:                     {
34:                         // Get a pointer to the view
35:                         CTaskingView* pView =
              Â(CTaskingView*)pDocWnd->GetNextView(vPos);
36:                         // Do we have a valid pointer?
37:                         if (pView)
38:                         {
39:                             // Should we spin the first idle thread?
40:                             if (pView->m_bOnIdle1)
41:                             {
42:                                 // Spin the first idle thread
43:                                 pDocWnd->DoSpin(0);
44:                                 bRtn = TRUE;
45:                             }
46:                             // Should we spin the second idle thread?
47:                             if (pView->m_bOnIdle2)
48:                             {
49:                                 // Spin the second idle thread
50:                                 pDocWnd->DoSpin(2);
51:                                 bRtn = TRUE;
52:                             }
53:                         }
54:                     }
55:                 }
56:             }
57:         }
58:     }
59:     return bRtn;
60: }
2. When starting the independent threads, give one of the threads a priority of THREAD_PRIORITY_NORMAL and the other a priority of THREAD_PRIORITY_LOWEST.

Edit the SuspendSpinner function as in Listing B.33.

LISTING B.33. THE MODIFIED CTaskingDoc SuspendSpinner FUNCTION.

 1: void CTaskingDoc::SuspendSpinner(int nIndex, BOOL bSuspend)
 2: {
 3:     // if suspending the thread
 4:     if (!bSuspend)
 5:     {
 6:         // Is the pointer for the thread valid?
 7:         if (m_pSpinThread[nIndex])
 8:         {
 9:             // Get the handle for the thread
10:             HANDLE hThread = m_pSpinThread[nIndex]->m_hThread;
11:             // Wait for the thread to die
12:             ::WaitForSingleObject (hThread, INFINITE);
13:         }
14:     }
15:     else    // We are running the thread
16:     {
17:         int iSpnr;
18:         int iPriority;
19:         // Which spinner to use?
20:         switch (nIndex)
21:         {
22:         case 0:
23:             iSpnr = 1;
24:             iPriority = THREAD_PRIORITY_NORMAL;
25:             break;
26:         case 1:
27:             iSpnr = 3;
28:             iPriority = THREAD_PRIORITY_LOWEST;
29:             break;
30:         }
31:         // Start the thread, passing a pointer to the spinner
32:         m_pSpinThread[nIndex] = AfxBeginThread(ThreadFunc,
33:             (LPVOID)&m_cSpin[iSpnr], iPriority);
34:     }
35: }

Day 19

Quiz

1. What are the three aspects of a control that are visible to the container application?

Properties, methods, and events.

2. Why do you need to design a property page for your control?

To provide the user with the ability to set the properties of the control.

3. What are the four types of properties that a control might have?

Ambient, extended, stock, and custom.

4. What happens to the parameters that are passed to the methods of a control?

They are marshaled into a standardized, machine-independent structure.

5. What tool can you use to test your controls?

The ActiveX Control Test Container.

Exercises

1. Add a method to your control to enable the container application to trigger the generation of a new squiggle drawing.

Open the Class Wizard to the Automation tab. Click the Add Method button. Enter a method name, such as GenNewDrawing, and specify the return type as void. Click OK to add the method. Edit the method, adding the code in Listing B.34.

LISTING B.34. THE CSquiggleCtrl GenNewDrawing FUNCTION.

1: void CSquiggleCtrl:: GenNewDrawing()
2: {
3:     // TODO: Add your specialized code here and/or call the base class
4:     // Set the flag so a new drawing will be generated
5:     m_bGenNewDrawing = TRUE;
6:     // Invalidate the control to trigger the OnDraw function
7:    Invalidate();
8: }
2. Add a method to your control to save a squiggle drawing. Use the CFile::modeWrite and CArchive::store flags when creating the CFile and CArchive objects.

Open the Class Wizard to the Automation tab. Click the Add Method button. Enter a method name, such as SaveDrawing, and specify the return type as BOOL. Add a single parameter, sFileName, with a type of LPCTSTR. Click OK to add the method. Edit the method, adding the code in Listing B.35.

LISTING B.35. THE CSquiggleCtrl SaveDrawing FUNCTION.

 1:  BOOL CSquiggleCtrl::SaveDrawing(LPCTSTR sFileName)
 2:  {
 3:      // TODO: Add your dispatch handler code here
 4:      try
 5:      {
 6:          // Create a CFile object
 7:          CFile lFile(sFileName, CFile::modeWrite);
 8:          // Create a CArchive object to store the file
 9:          CArchive lArchive(&lFile, CArchive::store);
10:         // Store the file
11:         m_maDrawing.Serialize(lArchive);
12:     }
13:     catch (CFileException err)
14:     {
15:         return FALSE;
16:     }
17:     return TRUE;
18: }

Day 20

Quiz

1. What are the two things that a client application must know to be able to connect to a server application?

The network address (or name) of the computer and the port on which the server is listening.

2. What CAsyncSocket function is used to enable a server application to detect connection efforts by client applications?

Listen.

3. What CAsyncSocket member function is called to signal that data has arrived through a socket connection?

OnReceive.

4. What function is called to signal that a connection has been established?

OnConnect.

5. What function do you use to send a message through a socket connection to the application on the other end?

Send.

Exercises

The server application that you wrote can handle only a single connection at a time. If a second application tries to open a connection to it while it has an existing connection to an application, the server application will crash. The server tries to accept the second connection into the socket that is already connected to the first client application. Add a third socket object to the application that will be used to reject additional client connections until the first client closes the connection.


Follow these steps:

1. Add a member variable to the dialog class (CSockDlg). Specify the variable type as BOOL, the name as m_bConnected, and the access as private.

2. Initialize the variable as FALSE in the OnInitDialog function.

3. Set the variable to TRUE in the OnAccept dialog function once the connection has been accepted.

4. Set the variable to FALSE in the OnClose dialog function.

5. Modify the OnAccept dialog function as in Listing B.36.

LISTING B.36. THE MODIFIED CSockDlg OnAccept FUNCTION.

 1: void CSockDlg::OnAccept()
 2: {
 3:     if (m_bConnected)
 4:     {
 5:         // Create a rejection socket
 6:         CAsyncSocket sRjctSock;
 7:         // Create a message to send
 8:         CString strMsg = "Too many connections, try again later.";
 9:         // Accept using the rejection socket
10:         m_sListenSocket.Accept(sRjctSock);
11:         // Send the rejection message
12:         sRjctSock.Send(LPCTSTR(strMsg), strMsg.GetLength());
13:         // Close the socket
14:         sRjctSock.Close();
15:     }
16:     else
17:     {
18:         // Accept the connection request
19:         m_sListenSocket.Accept(m_sConnectSocket);\
20:         // Mark the socket as connected
21:         m_bConnected = TRUE;
22:         // Enable the text and message controls
23:         GetDlgItem(IDC_EMSG)->EnableWindow(TRUE);
24:         GetDlgItem(IDC_BSEND)->EnableWindow(TRUE);
25:         GetDlgItem(IDC_STATICMSG)->EnableWindow(TRUE);
26:     }
27: }

Day 21

Quiz

1. What does the CHtmlView class encapsulate for use in Visual C++ applications?

The Internet Explorer Web browser.

2. How can you get the URL for the current Web page from the CHtmlView class?

GetLocationURL().

3. What command is triggered for the frame class when the user presses the Enter key in the edit box on the dialog bar?

IDOK.

4. What functions can you call to navigate the browser to the previous and the next Web pages?

GoBack() and GoForward().

5. How can you stop a download in progress?

With the Stop() function.

Exercises

1. Add the GoSearch function to the menu and toolbar.

Add a menu entry to the Go menu. Specify the menu entry properties in Table B.6.

TABLE B.6. MENU PROPERTY SETTINGS.

Object Property Setting
Menu Entry ID IDM_GO_SEARCH
Caption &Search
Prompt Search the Web\nSearch

Using the Class Wizard, add an event-handler function to the view class on the IDM_GO_SEARCH ID for the COMMAND event message. Edit the code as in Listing B.37.

LISTING B.37. THE CWebBrowseView OnGoSearch FUNCTION.

1: void CWebBrowseView::OnGoSearch()
2: {
3:     // TODO: Add your command handler code here
4:
5:     // Go to the search page
6:     GoSearch();
7: }
Add a toolbar button for the menu ID IDM_GO_SEARCH.

2. Add the GoHome function to the menu and toolbar.

Add a menu entry to the Go menu. Specify the menu entry properties in Table B.7.

TABLE B.7. MENU PROPERTY SETTINGS.

Object Property Setting
Menu Entry ID IDM_GO_START
Caption S&tart Page
Prompt Go to the start page\nHome

Using the Class Wizard, add an event-handler function to the view class on the IDM_GO_START ID for the COMMAND event message. Edit the code as in Listing B.38.

LISTING B.38. THE CWebBrowseView OnGoStart FUNCTION.

1: void CWebBrowseView::OnGoStart()
2: {
3:     // TODO: Add your command handler code here
4:
5:     // Go to the start page
6:     GoHome();
7: }
Add a toolbar button for the menu ID IDM_GO_START.

3. Disable the Stop toolbar button and menu entry when the application is not downloading a Web page.

Using the Class Wizard, add an event handler to the view class for the IDM_VIEW_STOP object ID on the UPDATE_COMMAND_UI event message. Edit the function, adding the code in Listing B.39.

LISTING B.39. THE CWebBrowseView OnUpdateViewStop FUNCTION.

1: void CWebBrowseView::OnUpdateViewStop(CCmdUI* pCmdUI)
2: {
3:     // TODO: Add your command update UI handler code here
4:
5:     // Enable the button if busy
6:     pCmdUI->Enable(GetBusy());
7: }


Previous chapterNext chapterContents

© Copyright, Macmillan Computer Publishing. All rights reserved.